


Rather than creating more NPCs than necessary for the cell, I named them and given them new homes and lives. She has a personal terminal at her old desk (moved in her suite) with emails from friends.Įach of the generic residents are named.

I really like Gwen and wanted her to have a nice place to call home. She has a full suite and the old desk and terminal have been replaced with the round desk and terminal from the Vault 88 DLC.

The above, for example, is the Overseer’s room. Each of the old, named residents have had updates to their rooms to make them more into Vault apartments, rather than just rooms. It’s come a long way since September, as a matter of fact. This mod won’t be for everyone, but it’s my take on life in the vault that survived and did well for themselves. It’s a personal mod for my Xbox play through and has been a fun build and learning experience. I haven’t really kept the public informed of what all it includes, but thought I would update things here. I first began this endeavor back near the beginning of 2019 after realizing I needed more learning when I started building Vault 40. I looked at Craftable Vault 81 Cure by Zlashdrive to figure out how to add the requirement to finish the molerat disease quest for the recipe.The Fallout 4 Vault 81 game modification has come along since the re-start in September. If you want a stronger debuff for the molerate disease, I highly recommend More Dangerous Vault 81 Disease by TheRathalos. If you want a cheaper version I would recommend Craftable Vault 81 Cure by Zlashdrive. I understand the cost is steep for the removal of a -10hp debuff. The molerat meat is the substrate the cure is to be developed in. The nuclear material was added because I assume that the cure would need some energy source/possible mutagenic material to synthesize. The buffout was included as a steroid to aid developing said cure. Stimpacks and antiseptic seemed reasonble for any medical development. There is an optional file that does not require the two ranks in Chemist. The player also must have completed the quest “Hole in the Wall” to have access to the recipe. The player needs to have 2 ranks of the chemist perk and must have befriended Curie to get her perk. I am also assuming that without Curie, there would be few people in the wasteland who would have any clue how to make a cure(possibly someone in the Institute). I am adding this under the assumption that she would aid in synthesizing a second dose after she trusts the player. Curie stated that the only reason one dose of the cure existed due to lack of materials. This mod allows the player to craft a cure for the molerat disease.
